Beginning Game Graphics Description:
Publication Date: December 17, 2004 | ISBN-10: 159200430X | ISBN-13: 978-1592004300 | Edition: 001
"Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures. The book begins with an introduction to the concept of texture effects, including environment and bump mapping. Readers will cover basic modeling and texturing concepts and will complete tutorials to reinforce their new skills. The book includes an 8 page color insert featuring graphics and design elements created in the book. Readers will cover basic modeling and texturing concepts, complete tutorials to reinforce to their new skills, and wrap things up as they learn how to animate their models.
Product Details
Series: Premier Press Game Development
Paperback: 400 pages
Publisher: Course Technology PTR; 001 edition (December 17, 2004)
Language: English
ISBN-10: 159200430X
ISBN-13: 978-1592004300
Product Dimensions: 8.9 x 7.3 x 1.1 inches