Head First C#, 3rd Edition Book Description:
Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.
You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you’ll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you’re done, you’ll be a solid C# programmer—and you’ll have a great time along the way!
Create a fun arcade game in the first chapter, and build games and other projects throughout the book
Learn how to use XAML to design attractive and interactive pages and windows
Build modern Windows Store apps using the latest Microsoft technology
Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner’s Guide
Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator
Head First C#, 3rd Edition Table of Contents:
Chapter 1. Start Building With c#: Build something cool, fast!
Chapter 2. It’s all Just Code: Under the hood
Chapter 3. Objects: Get Oriented!: Making code make sense
Chapter 4. Types and References: It’s 10:00. Do you know where your data is?
Part I: C# Lab: A Day at the Races
Chapter 5. Encapsulation: Keep your privates… private
Chapter 6. Inheritance: Your object’s family tree
Chapter 7. Interfaces and Abstract Classes: Making classes keep their promises
Chapter 8. Enums and Collections: Storing Lots of Data
Chapter 9. Reading and Writing Files: Save the last byte for me!
Part II: C# Lab: The Quest
Chapter 10. Designing Windows Store Apps with Xaml: Taking your apps to the next level
Chapter 11. Async, Await, and Data Contract Serialization: Pardon the interruption
Chapter 12. Exception Handling: Putting out fires gets old
Chapter 13. Captain Amazing The Death of the Object
Chapter 14. Querying Data and Building Apps With LINQ: Get Control of Your Data
Chapter 15. Events and Delegates: What your Code does When You’re Not Looking
Chapter 16. Architecting Apps with the Mvvm Pattern: Great apps on the inside and outside
Part III: C# Lab: Invaders
Chapter 17. Bonus Project!: Build a Windows Phone app