目录

Preface
Foreword
Guide to Readers
1 Introduction
1.1 What Is a Design Pattern?
1.2 Design Patterns in Smalltalk MVC
1.3 Describing Design Patterns
l.4 The Catalog of Design Patterns
1.5 Organizing the Catalog
1.6 How Design Patterns Solve Design Problems
1.7 How to Select a Design Pattern
1.8 How to Use a Design Pattern
2 A Case Study: Designing a Document Editor
2.1 Design Problems
2.2 Document Structure
2.3 Formatting
2.4 Embellishing the User Interface
2.5 Supporting Multiple Look-and-Feel Standards
2.6 Supporting Multiple Window Systems
2.7 User Operations

2.8 Spelling Checking and Hyphenation
2.9 Summary
Design Pattern Catalog
3 Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4 Structural Patterns
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5 Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6 Conclusion
6.1 What to Expect from Design Patterns
6.2 A Brief History
6.3 The Pattern Community
6.4 An Invitation
6.5 A Parting Thought
A Glossary
B Guide to Notation
B.1 Class Diagram
8.2 Object Diagram
B.3 Interaction Diagram
C Foundation Classes
C.l List
C.2 Iterator
C.3 ListIterator
C.4 Point
C.5 Red
Bibliography
Index

↓展开全部内容



欢迎投稿 职场/创业方向. 邮箱wangfzcom(AT)163.com:王夫子社区 » [PDF电子书下载] 设计模式:可复用面向对象软件的基础(英文版)

点评 0

评论前必须登录!

登陆 注册